Zhanna di BP AmberFade

1° classificato regionale America WC2016

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    Ogloth the Glutton

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    Ecco la premessa di AmberFade:

    "Sup folks, since the decks of all grand finalists are shared this year I can post the deck here aswell and explain how it works. This build is an oldschool haste archetype. I tweaked it over time so it can survive most of agressive meta decks while being able to go toe to toe with other controlldecks. Overall by far the best deck I have ever created, took me to top 4 in the American regionals and was essential for my victories in big tournaments. Sadly got very unlucky with the matchups in WC and couldnt bring it to top 8."

    Hero: Zhanna Mist

    Allies (26):
    2x Kristoffer Wyld
    3x Fleet-footed Messenger
    3x Layarian Seductress
    4x Devoted Knight
    3x Sabreen, Hand of Unaxio
    2x Lily Rosecult
    4x Tainted Oracle
    3x Elizabeth Winterborn
    2x Viska, The Scarlet Blade

    Abilities (18):
    3x Retreat!
    2x Groundshift
    4x Focused Prayer
    1x Resurrection
    3x Zail's Hymn
    4x Tidal Wave
    1x Mass Purification

    Items (9):
    4x Glass Chalice of Knowing
    2x Wizent's Staff
    3x The King's Pride

    = 54 cards ~ 19680g

    Spiegazione:

    "Tech:
    -2x Lilyicon against heavy item destruction (rogues)
    -more Ressurections vs mill
    -2x Mass Purificationicon vs warriors (especially vess)
    -4x Healing touch vs rushmage

    Overall its not an easy deck to play and requires practise to be able to deal with agressive decks. This deck aims for an controlled start while ramping up ressources. Retreaticon, Seductress and Zhail are great tools to keep the agression at bay. You dont care about board presence and pressure early on at all, your only aim is not to get too much herodamage, the win condition is later on. Once you are at 7+ and can secure TKP it explodes and can finish the game very fast with hasted allies and take full controll of the game.

    It is hard to describe a sequence due to the reactive nature in the early game, an optimal start would usually look something like:
    T2 - Chalice
    T3 Devoted Knighticon
    T4 Elizabeth

    however often you will get pressured T2 onward so you might start to use your controll spells to not taking too much hero damage early on instead of playing allies.

    Matchups with this deck(difficulty in percent, this deck on the left side):

    Ambericon 40/60
    Garth 40/60
    Serenaicon 40/60
    Elementalisicon 80/20 (only wulventalis has a chance)
    Borisicon 50/50
    Rushmage 20/80 (if you cant tech in Healing Touchicon)
    Zaladaricon 40/60
    Baduruuicon 50/50
    Controllmage 80/20
    Lanceicon 60/40
    Stall/Mill 100/0
    Therbin 80/20
    Jerry/Zhannaicon 50/50
    Gwen 80/20
    Praxixicon 50/50
    Victoricon 60/40
    Vess 80/20
    Banebowicon 80/20
    Tala 90/10
    Ythan 70/30
    Majiyaicon 20/80
    Undead Moonstalkericon 40/60

    Overall the only near impossible matchups are Mages (unless you are able to tech 4 healing touch in before the game). Zal/Ambericon, Rogues and undead moon are also very hard if piloted by a top player and you cant afford to do any mistakes if you want to beat them."

    Se volete leggere i commenti ecco il link: http://www.shadowera.com/showthread.php?38...5273#post595273

    Edited by Ghibo - 28/12/2016, 18:01
     
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0 replies since 28/12/2016, 13:49   29 views
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