Shadow Era Italia

Posts written by Ghibo

  1. .
    Grande! Solo per l'ultima frase hai tutto il mio rispetto ahahah
  2. .
    Ciao Samuele! Se non l'hai già fatto vai nella sezione "nuovi giocatori" del forum che magari scopri qualcosa che non sai
  3. .
    Qua ci vuole Invernofreddo! ma il secondo link non va?

    Edited by paxvobiscum - 23/2/2018, 12:17
  4. .
    Io il 2x di LLN lo inserisco in tutti i mazzi
  5. .
    Ammetto di aver cercato su siti per adulti un video con Gwenneth ahaha
  6. .
    A me tenetemi come riserva... Ho poca voglia di giocare per ora e poco tempo a disposizione.
  7. .
    ahahahahah severo ma giusto Uaia!
  8. .
    Concordo in pieno con te. Tra questo e l'altro di finneri non so quale sia più da sculo... Cmq anche l'assenza di removal come mind control si sente parecchio
  9. .
    La migliore versione con Meat Wagon a mio parere:

    Hero: Praxix

    Allies (38):
    4x Ironhide Karash
    3x Rapacious Vermin
    3x Feasterling
    4x Infernal Gargoyle
    4x Rampant Krygon
    4x Brimstone Devourer
    4x Reactorary
    2x Eternal Troll
    2x Gravemonger
    4x Falseblood Cultist
    4x Stardust Extractor

    Abilities (0)

    Items (4):
    4x Meat Wagon

    Locations (0)

    = 43 cards

    Spiegazione dell'autore:

    "I thought I'd post my deck and explain. I made this deck to counter the fat vic that was running around 2 seasons ago, it worked well, but can't hang with the overdraw of sosilo. I had probably a 30% win rate against sosilo decks. Other than that, I didn't notice any inherently poor matchups.

    At 384, with this op sosilo crap ruining around, I think that speaks to how strong this deck is. I didn't run sosilo once, I hit 384 using only Praxixicon.

    Board, board, board. That's your angle. T2 ally is a must. T2 vermin is completely ok if you have nothing else. You are aiming to get to 5 or 6 resources, when you can start dropping 2 buffed allies a turn.

    You only have 1 turn you have to give up for setup, your meatwagon turn. Remember; with only 4 non ally cards, u can feel free to play meatwagon and count on it buffing your allies if you are trying to decide between 1 extra damage to kill an ally. Meat wagon procs over 90% of the time.

    T4, t5: triggering your abilty: ideally by t5, you have played wagon and are looking at your top ally. Only trigger your abilty if you need to clear board, or if reactorary is on top. That's it. Otherwise, save it. You only have 3 aids to regain board: brimstone discarded by fbc, abilty, and krygon

    You only have 8 draw, choose wisely. I rarely ever sac fbc, and only sac extractor if i have 2. This is your life line.

    Try to use karash against hunters and rogues to eat their weapons.

    Troll is your go to vs baduruu and burn. He will soak up tons of damage as a 3/3.
    Vermin, brimstone, extractor and gary are great allies behind meat wagon vs rush mage. I honestly don't think i ever lose to rush mage

    I play fbc into reactorary just as often as fbc into brimstone. That extra ally on board, esp behind wagon, can really lock a game.

    Gravemongericon is easily the least used. Of course there is the occasional t4 6/6 or 7/7, but usually he is a win more. I'd me fine removing or replacing him with another ally who can help fight the board."

    Link ai commenti: http://www.shadowera.com/showthread.php?37...84-rated-Praxix
  10. .
    Premessa di Seadog:

    "Hi community! So the 2016 WC has finished, congrats to everyone who have made to the finals! Alongside with the WC winning decks, I would like to post my deck as a record. This deck has won Wildcard challenge and was my deck in WC final. This is a good tournament and quickmatch deck."

    Hero: Moonstalker

    Allies (20):
    4x Harbinger of the Lost
    3x Death Mage Thaddeus
    3x Death Collector
    3x Cryptspawn Tormentor
    4x Corpse Shifter
    3x Shadow Knight

    Abilities (14):
    4x Grave Resistance
    4x Now You're Mine
    4x Blood Moon
    2x Overwhelm

    Items (5):
    3x Tombstone Beacon
    2x Gromm's Axe

    Locations (0)

    = 40 cards

    Spiegazione:

    "Gameplan:

    Going First:

    T1: sac
    T2: sac, Harbinger of the Losticon/ Blood Moonicon
    T3: sac, 3 cost ally + Grave Resistanceicon / Tombstone Beacon +
    T4: sac, Corpse Shiftericon / 3 cost ally + Now You're Mineicon (if you play Tombstone on T3)
    T5: sac, Shadow Knighticon / ally + Blood Moon

    Going Second:

    T1: sac
    T2: sac, Blood Moon
    T3: sac, Tombstone Beacon
    T4: sac, Corpse Shifter / 3 cost ally + Now You're Mine + Grave Resistance
    T5: sac, Shadow Knight / ally + Blood Moon

    Your best play is mostly T2 Blood Moon into T3 Tombstone, as you can setup draw and save up SE in future to hide consecutive turns. If you go first and your opponent is a rush type, you can switch into T2 T3 T4 allies mode with Grave Resistance to lock the board, but you will run out of hand fast so you still need to play some draw in T5 (don’t forget Shadow Knight is a draw too).

    Goal:

    The goal is to dominate board with sticky allies. Once you have enough damages on board and sufficient SE, you can hide consecutively and go for face. Remember that:
    5 SE = hide 2 consecutive turns
    7 SE = hide 3 consecutive turns
    9 SE = hide 4 consecutive turns
    Beware that Priest of the Lighticon would mess up your plan.

    The utility cards:

    These cards are usually sacced in early game, but provide great value late game according to situations.

    1. Gromm's Axe
    It’s 4 damages per turn (split among targets) and your ally damage can be neglected by Grave Resistance. Even without ally its still 3 damages per turn on its own. When you are going for face, use SE for hiding first and any leftover SE for the extra damages. Great value vs rush deck or to kill off fatties.

    2. Overwhelmicon
    Everyone knows it’s great, and it’s even better in the hands of undead ms. With 13 2/3 cc allies you can easily load 3+ allies on board and turns into a board wipe. Perfect in mirror matches.

    Matchups:

    - Against Priest: play Tormentor and SK loop. Maintain board pressure and force out tidal wave. Threbin may go the mage way with direct damages so hold back Grave Resistance for that.
    - Against Mage: play Corpse Shifter and Gromm's Axe. Hold back Grave Resistance unless you are facing control mage.
    - Against weapon based hero/Banebowicon/Elementals: Grave Resistance all the way. Flood the board with allies.
    - Against Moonstalkericon: Remember who ever hide first loss. Overwhelm helps a lot here."

    Link ai commenti: http://www.shadowera.com/showthread.php?38...4799#post594799
  11. .
    Pressa di Seadog:

    "Hi community! So the 2016 WC has finished, congrats to everyone who have made to the finals! Alongside with the WC winning decks, I would like to post my deck as a record. This deck has won Wildcard challenge and was my deck in WC final. This is a good tournament and quickmatch deck."

    Hero: Moonstalker

    Allies (20):
    4x Harbinger of the Lost
    3x Death Mage Thaddeus
    3x Death Collector
    3x Cryptspawn Tormentor
    4x Corpse Shifter
    3x Shadow Knight

    Abilities (14):
    4x Grave Resistance
    4x Now You're Mine
    4x Blood Moon
    2x Overwhelm

    Items (5):
    3x Tombstone Beacon
    2x Gromm's Axe

    Locations (0)

    = 40 cards

    Spiegazione:

    "Gameplan:

    Going First:

    T1: sac
    T2: sac, Harbinger of the Losticon/ Blood Moonicon
    T3: sac, 3 cost ally + Grave Resistanceicon / Tombstone Beacon +
    T4: sac, Corpse Shiftericon / 3 cost ally + Now You're Mineicon (if you play Tombstone on T3)
    T5: sac, Shadow Knighticon / ally + Blood Moon

    Going Second:

    T1: sac
    T2: sac, Blood Moon
    T3: sac, Tombstone Beacon
    T4: sac, Corpse Shifter / 3 cost ally + Now You're Mine + Grave Resistance
    T5: sac, Shadow Knight / ally + Blood Moon

    Your best play is mostly T2 Blood Moon into T3 Tombstone, as you can setup draw and save up SE in future to hide consecutive turns. If you go first and your opponent is a rush type, you can switch into T2 T3 T4 allies mode with Grave Resistance to lock the board, but you will run out of hand fast so you still need to play some draw in T5 (don’t forget Shadow Knight is a draw too).

    Goal:

    The goal is to dominate board with sticky allies. Once you have enough damages on board and sufficient SE, you can hide consecutively and go for face. Remember that:
    5 SE = hide 2 consecutive turns
    7 SE = hide 3 consecutive turns
    9 SE = hide 4 consecutive turns
    Beware that Priest of the Lighticon would mess up your plan.

    The utility cards:

    These cards are usually sacced in early game, but provide great value late game according to situations.

    1. Gromm's Axe
    It’s 4 damages per turn (split among targets) and your ally damage can be neglected by Grave Resistance. Even without ally its still 3 damages per turn on its own. When you are going for face, use SE for hiding first and any leftover SE for the extra damages. Great value vs rush deck or to kill off fatties.

    2. Overwhelmicon
    Everyone knows it’s great, and it’s even better in the hands of undead ms. With 13 2/3 cc allies you can easily load 3+ allies on board and turns into a board wipe. Perfect in mirror matches.

    Matchups:

    - Against Priest: play Tormentor and SK loop. Maintain board pressure and force out tidal wave. Threbin may go the mage way with direct damages so hold back Grave Resistance for that.
    - Against Mage: play Corpse Shifter and Gromm's Axe. Hold back Grave Resistance unless you are facing control mage.
    - Against weapon based hero/Banebowicon/Elementals: Grave Resistance all the way. Flood the board with allies.
    - Against Moonstalkericon: Remember who ever hide first loss. Overwhelm helps a lot here."
  12. .
    Ecco la premessa di AmberFade:

    "Sup folks, since the decks of all grand finalists are shared this year I can post the deck here aswell and explain how it works. This build is an oldschool haste archetype. I tweaked it over time so it can survive most of agressive meta decks while being able to go toe to toe with other controlldecks. Overall by far the best deck I have ever created, took me to top 4 in the American regionals and was essential for my victories in big tournaments. Sadly got very unlucky with the matchups in WC and couldnt bring it to top 8."

    Hero: Zhanna Mist

    Allies (26):
    2x Kristoffer Wyld
    3x Fleet-footed Messenger
    3x Layarian Seductress
    4x Devoted Knight
    3x Sabreen, Hand of Unaxio
    2x Lily Rosecult
    4x Tainted Oracle
    3x Elizabeth Winterborn
    2x Viska, The Scarlet Blade

    Abilities (18):
    3x Retreat!
    2x Groundshift
    4x Focused Prayer
    1x Resurrection
    3x Zail's Hymn
    4x Tidal Wave
    1x Mass Purification

    Items (9):
    4x Glass Chalice of Knowing
    2x Wizent's Staff
    3x The King's Pride

    = 54 cards ~ 19680g

    Spiegazione:

    "Tech:
    -2x Lilyicon against heavy item destruction (rogues)
    -more Ressurections vs mill
    -2x Mass Purificationicon vs warriors (especially vess)
    -4x Healing touch vs rushmage

    Overall its not an easy deck to play and requires practise to be able to deal with agressive decks. This deck aims for an controlled start while ramping up ressources. Retreaticon, Seductress and Zhail are great tools to keep the agression at bay. You dont care about board presence and pressure early on at all, your only aim is not to get too much herodamage, the win condition is later on. Once you are at 7+ and can secure TKP it explodes and can finish the game very fast with hasted allies and take full controll of the game.

    It is hard to describe a sequence due to the reactive nature in the early game, an optimal start would usually look something like:
    T2 - Chalice
    T3 Devoted Knighticon
    T4 Elizabeth

    however often you will get pressured T2 onward so you might start to use your controll spells to not taking too much hero damage early on instead of playing allies.

    Matchups with this deck(difficulty in percent, this deck on the left side):

    Ambericon 40/60
    Garth 40/60
    Serenaicon 40/60
    Elementalisicon 80/20 (only wulventalis has a chance)
    Borisicon 50/50
    Rushmage 20/80 (if you cant tech in Healing Touchicon)
    Zaladaricon 40/60
    Baduruuicon 50/50
    Controllmage 80/20
    Lanceicon 60/40
    Stall/Mill 100/0
    Therbin 80/20
    Jerry/Zhannaicon 50/50
    Gwen 80/20
    Praxixicon 50/50
    Victoricon 60/40
    Vess 80/20
    Banebowicon 80/20
    Tala 90/10
    Ythan 70/30
    Majiyaicon 20/80
    Undead Moonstalkericon 40/60

    Overall the only near impossible matchups are Mages (unless you are able to tech 4 healing touch in before the game). Zal/Ambericon, Rogues and undead moon are also very hard if piloted by a top player and you cant afford to do any mistakes if you want to beat them."

    Se volete leggere i commenti ecco il link: http://www.shadowera.com/showthread.php?38...5273#post595273

    Edited by Ghibo - 28/12/2016, 18:01
  13. .
    Un deck potentissimo con Fta e che dipende molto dall'abilità di Praxix:

    Hero: Praxix

    Allies (32):
    2x Plightbred Runt
    2x Rapacious Vermin
    4x Harbinger of the Lost
    4x Feasterling
    4x Rampant Krygon
    4x Brimstone Devourer
    4x Reactorary
    4x Xar Modulator
    4x Falseblood Cultist

    Abilities (4):
    4x Exaltation

    Items (3):
    3x Meat Wagon

    = 40 cards ~ 13820g
  14. .
    Grande piazzamento per Serena! Groundshift è stato determinante soprattutto per spuntarla contro Ms

    Hero: Serena Thoughtripper

    Allies (16):
    3x Priest of the Light
    2x Spirit Warden
    3x Night Owl
    2x Sorcerer of Endia
    2x Braxnorian Soldier
    2x Viska, The Scarlet Blade
    2x Oliver Fagin

    Abilities (9):
    2x Groundshift
    3x Sinkhole
    4x Stop, Thief!

    Items (18):
    3x Hit List
    3x Black Garb
    4x Ill-Gotten Gains
    2x Spirit Shuriken
    2x Anklebreaker
    4x Thoughtripper's Cutlass

    = 44 cards ~ 15520g
  15. .
    Il classico Baduruu Undead con l'aggiunta dei Forgotten Horror:

    Hero: Baduruu

    Allies (18):
    4x Harbinger of the Lost
    3x Death Mage Thaddeus
    4x Death Collector
    4x Cryptspawn Tormentor
    1x Der'kan, the Bone King
    2x Forgotten Horror

    Abilities (9):
    3x Sacrificial Lamb
    4x Hunter's Gambit
    2x Ley Line Nexus

    Items (12):
    4x Necromancer's Shroud
    2x Soul Seeker
    3x Grundler's Double
    3x Emore Crossbow

    = 40 cards ~ 18160g
277 replies since 21/11/2014
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