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| Grande! Solo per l'ultima frase hai tutto il mio rispetto ahahah |
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| Ciao Samuele! Se non l'hai già fatto vai nella sezione "nuovi giocatori" del forum che magari scopri qualcosa che non sai |
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| Qua ci vuole Invernofreddo! ma il secondo link non va?
Edited by paxvobiscum - 23/2/2018, 12:17 |
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| Io il 2x di LLN lo inserisco in tutti i mazzi |
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| Ammetto di aver cercato su siti per adulti un video con Gwenneth ahaha |
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| A me tenetemi come riserva... Ho poca voglia di giocare per ora e poco tempo a disposizione. |
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| ahahahahah severo ma giusto Uaia! |
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| Concordo in pieno con te. Tra questo e l'altro di finneri non so quale sia più da sculo... Cmq anche l'assenza di removal come mind control si sente parecchio |
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| La migliore versione con Meat Wagon a mio parere:
Hero: Praxix
Allies (38): 4x Ironhide Karash 3x Rapacious Vermin 3x Feasterling 4x Infernal Gargoyle 4x Rampant Krygon 4x Brimstone Devourer 4x Reactorary 2x Eternal Troll 2x Gravemonger 4x Falseblood Cultist 4x Stardust Extractor
Abilities (0)
Items (4): 4x Meat Wagon
Locations (0)
= 43 cards
Spiegazione dell'autore:
"I thought I'd post my deck and explain. I made this deck to counter the fat vic that was running around 2 seasons ago, it worked well, but can't hang with the overdraw of sosilo. I had probably a 30% win rate against sosilo decks. Other than that, I didn't notice any inherently poor matchups.
At 384, with this op sosilo crap ruining around, I think that speaks to how strong this deck is. I didn't run sosilo once, I hit 384 using only Praxixicon.
Board, board, board. That's your angle. T2 ally is a must. T2 vermin is completely ok if you have nothing else. You are aiming to get to 5 or 6 resources, when you can start dropping 2 buffed allies a turn.
You only have 1 turn you have to give up for setup, your meatwagon turn. Remember; with only 4 non ally cards, u can feel free to play meatwagon and count on it buffing your allies if you are trying to decide between 1 extra damage to kill an ally. Meat wagon procs over 90% of the time.
T4, t5: triggering your abilty: ideally by t5, you have played wagon and are looking at your top ally. Only trigger your abilty if you need to clear board, or if reactorary is on top. That's it. Otherwise, save it. You only have 3 aids to regain board: brimstone discarded by fbc, abilty, and krygon
You only have 8 draw, choose wisely. I rarely ever sac fbc, and only sac extractor if i have 2. This is your life line.
Try to use karash against hunters and rogues to eat their weapons.
Troll is your go to vs baduruu and burn. He will soak up tons of damage as a 3/3. Vermin, brimstone, extractor and gary are great allies behind meat wagon vs rush mage. I honestly don't think i ever lose to rush mage
I play fbc into reactorary just as often as fbc into brimstone. That extra ally on board, esp behind wagon, can really lock a game.
Gravemongericon is easily the least used. Of course there is the occasional t4 6/6 or 7/7, but usually he is a win more. I'd me fine removing or replacing him with another ally who can help fight the board."
Link ai commenti: http://www.shadowera.com/showthread.php?37...84-rated-Praxix |
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| Premessa di Seadog:
"Hi community! So the 2016 WC has finished, congrats to everyone who have made to the finals! Alongside with the WC winning decks, I would like to post my deck as a record. This deck has won Wildcard challenge and was my deck in WC final. This is a good tournament and quickmatch deck."
Hero: Moonstalker
Allies (20): 4x Harbinger of the Lost 3x Death Mage Thaddeus 3x Death Collector 3x Cryptspawn Tormentor 4x Corpse Shifter 3x Shadow Knight
Abilities (14): 4x Grave Resistance 4x Now You're Mine 4x Blood Moon 2x Overwhelm
Items (5): 3x Tombstone Beacon 2x Gromm's Axe
Locations (0)
= 40 cards
Spiegazione:
"Gameplan:
Going First:
T1: sac T2: sac, Harbinger of the Losticon/ Blood Moonicon T3: sac, 3 cost ally + Grave Resistanceicon / Tombstone Beacon + T4: sac, Corpse Shiftericon / 3 cost ally + Now You're Mineicon (if you play Tombstone on T3) T5: sac, Shadow Knighticon / ally + Blood Moon
Going Second:
T1: sac T2: sac, Blood Moon T3: sac, Tombstone Beacon T4: sac, Corpse Shifter / 3 cost ally + Now You're Mine + Grave Resistance T5: sac, Shadow Knight / ally + Blood Moon
Your best play is mostly T2 Blood Moon into T3 Tombstone, as you can setup draw and save up SE in future to hide consecutive turns. If you go first and your opponent is a rush type, you can switch into T2 T3 T4 allies mode with Grave Resistance to lock the board, but you will run out of hand fast so you still need to play some draw in T5 (don’t forget Shadow Knight is a draw too).
Goal:
The goal is to dominate board with sticky allies. Once you have enough damages on board and sufficient SE, you can hide consecutively and go for face. Remember that: 5 SE = hide 2 consecutive turns 7 SE = hide 3 consecutive turns 9 SE = hide 4 consecutive turns Beware that Priest of the Lighticon would mess up your plan.
The utility cards:
These cards are usually sacced in early game, but provide great value late game according to situations.
1. Gromm's Axe It’s 4 damages per turn (split among targets) and your ally damage can be neglected by Grave Resistance. Even without ally its still 3 damages per turn on its own. When you are going for face, use SE for hiding first and any leftover SE for the extra damages. Great value vs rush deck or to kill off fatties.
2. Overwhelmicon Everyone knows it’s great, and it’s even better in the hands of undead ms. With 13 2/3 cc allies you can easily load 3+ allies on board and turns into a board wipe. Perfect in mirror matches.
Matchups:
- Against Priest: play Tormentor and SK loop. Maintain board pressure and force out tidal wave. Threbin may go the mage way with direct damages so hold back Grave Resistance for that. - Against Mage: play Corpse Shifter and Gromm's Axe. Hold back Grave Resistance unless you are facing control mage. - Against weapon based hero/Banebowicon/Elementals: Grave Resistance all the way. Flood the board with allies. - Against Moonstalkericon: Remember who ever hide first loss. Overwhelm helps a lot here."
Link ai commenti: http://www.shadowera.com/showthread.php?38...4799#post594799 |
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| Pressa di Seadog:
"Hi community! So the 2016 WC has finished, congrats to everyone who have made to the finals! Alongside with the WC winning decks, I would like to post my deck as a record. This deck has won Wildcard challenge and was my deck in WC final. This is a good tournament and quickmatch deck."
Hero: Moonstalker
Allies (20): 4x Harbinger of the Lost 3x Death Mage Thaddeus 3x Death Collector 3x Cryptspawn Tormentor 4x Corpse Shifter 3x Shadow Knight
Abilities (14): 4x Grave Resistance 4x Now You're Mine 4x Blood Moon 2x Overwhelm
Items (5): 3x Tombstone Beacon 2x Gromm's Axe
Locations (0)
= 40 cards
Spiegazione:
"Gameplan:
Going First:
T1: sac T2: sac, Harbinger of the Losticon/ Blood Moonicon T3: sac, 3 cost ally + Grave Resistanceicon / Tombstone Beacon + T4: sac, Corpse Shiftericon / 3 cost ally + Now You're Mineicon (if you play Tombstone on T3) T5: sac, Shadow Knighticon / ally + Blood Moon
Going Second:
T1: sac T2: sac, Blood Moon T3: sac, Tombstone Beacon T4: sac, Corpse Shifter / 3 cost ally + Now You're Mine + Grave Resistance T5: sac, Shadow Knight / ally + Blood Moon
Your best play is mostly T2 Blood Moon into T3 Tombstone, as you can setup draw and save up SE in future to hide consecutive turns. If you go first and your opponent is a rush type, you can switch into T2 T3 T4 allies mode with Grave Resistance to lock the board, but you will run out of hand fast so you still need to play some draw in T5 (don’t forget Shadow Knight is a draw too).
Goal:
The goal is to dominate board with sticky allies. Once you have enough damages on board and sufficient SE, you can hide consecutively and go for face. Remember that: 5 SE = hide 2 consecutive turns 7 SE = hide 3 consecutive turns 9 SE = hide 4 consecutive turns Beware that Priest of the Lighticon would mess up your plan.
The utility cards:
These cards are usually sacced in early game, but provide great value late game according to situations.
1. Gromm's Axe It’s 4 damages per turn (split among targets) and your ally damage can be neglected by Grave Resistance. Even without ally its still 3 damages per turn on its own. When you are going for face, use SE for hiding first and any leftover SE for the extra damages. Great value vs rush deck or to kill off fatties.
2. Overwhelmicon Everyone knows it’s great, and it’s even better in the hands of undead ms. With 13 2/3 cc allies you can easily load 3+ allies on board and turns into a board wipe. Perfect in mirror matches.
Matchups:
- Against Priest: play Tormentor and SK loop. Maintain board pressure and force out tidal wave. Threbin may go the mage way with direct damages so hold back Grave Resistance for that. - Against Mage: play Corpse Shifter and Gromm's Axe. Hold back Grave Resistance unless you are facing control mage. - Against weapon based hero/Banebowicon/Elementals: Grave Resistance all the way. Flood the board with allies. - Against Moonstalkericon: Remember who ever hide first loss. Overwhelm helps a lot here." |
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| Ecco la premessa di AmberFade:
"Sup folks, since the decks of all grand finalists are shared this year I can post the deck here aswell and explain how it works. This build is an oldschool haste archetype. I tweaked it over time so it can survive most of agressive meta decks while being able to go toe to toe with other controlldecks. Overall by far the best deck I have ever created, took me to top 4 in the American regionals and was essential for my victories in big tournaments. Sadly got very unlucky with the matchups in WC and couldnt bring it to top 8."
Hero: Zhanna Mist
Allies (26): 2x Kristoffer Wyld 3x Fleet-footed Messenger 3x Layarian Seductress 4x Devoted Knight 3x Sabreen, Hand of Unaxio 2x Lily Rosecult 4x Tainted Oracle 3x Elizabeth Winterborn 2x Viska, The Scarlet Blade
Abilities (18): 3x Retreat! 2x Groundshift 4x Focused Prayer 1x Resurrection 3x Zail's Hymn 4x Tidal Wave 1x Mass Purification
Items (9): 4x Glass Chalice of Knowing 2x Wizent's Staff 3x The King's Pride
= 54 cards ~ 19680g
Spiegazione:
"Tech: -2x Lilyicon against heavy item destruction (rogues) -more Ressurections vs mill -2x Mass Purificationicon vs warriors (especially vess) -4x Healing touch vs rushmage
Overall its not an easy deck to play and requires practise to be able to deal with agressive decks. This deck aims for an controlled start while ramping up ressources. Retreaticon, Seductress and Zhail are great tools to keep the agression at bay. You dont care about board presence and pressure early on at all, your only aim is not to get too much herodamage, the win condition is later on. Once you are at 7+ and can secure TKP it explodes and can finish the game very fast with hasted allies and take full controll of the game.
It is hard to describe a sequence due to the reactive nature in the early game, an optimal start would usually look something like: T2 - Chalice T3 Devoted Knighticon T4 Elizabeth
however often you will get pressured T2 onward so you might start to use your controll spells to not taking too much hero damage early on instead of playing allies.
Matchups with this deck(difficulty in percent, this deck on the left side):
Ambericon 40/60 Garth 40/60 Serenaicon 40/60 Elementalisicon 80/20 (only wulventalis has a chance) Borisicon 50/50 Rushmage 20/80 (if you cant tech in Healing Touchicon) Zaladaricon 40/60 Baduruuicon 50/50 Controllmage 80/20 Lanceicon 60/40 Stall/Mill 100/0 Therbin 80/20 Jerry/Zhannaicon 50/50 Gwen 80/20 Praxixicon 50/50 Victoricon 60/40 Vess 80/20 Banebowicon 80/20 Tala 90/10 Ythan 70/30 Majiyaicon 20/80 Undead Moonstalkericon 40/60
Overall the only near impossible matchups are Mages (unless you are able to tech 4 healing touch in before the game). Zal/Ambericon, Rogues and undead moon are also very hard if piloted by a top player and you cant afford to do any mistakes if you want to beat them."
Se volete leggere i commenti ecco il link: http://www.shadowera.com/showthread.php?38...5273#post595273
Edited by Ghibo - 28/12/2016, 18:01 |
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| Un deck potentissimo con Fta e che dipende molto dall'abilità di Praxix:
Hero: Praxix
Allies (32): 2x Plightbred Runt 2x Rapacious Vermin 4x Harbinger of the Lost 4x Feasterling 4x Rampant Krygon 4x Brimstone Devourer 4x Reactorary 4x Xar Modulator 4x Falseblood Cultist
Abilities (4): 4x Exaltation
Items (3): 3x Meat Wagon
= 40 cards ~ 13820g |
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| Grande piazzamento per Serena! Groundshift è stato determinante soprattutto per spuntarla contro Ms
Hero: Serena Thoughtripper
Allies (16): 3x Priest of the Light 2x Spirit Warden 3x Night Owl 2x Sorcerer of Endia 2x Braxnorian Soldier 2x Viska, The Scarlet Blade 2x Oliver Fagin
Abilities (9): 2x Groundshift 3x Sinkhole 4x Stop, Thief!
Items (18): 3x Hit List 3x Black Garb 4x Ill-Gotten Gains 2x Spirit Shuriken 2x Anklebreaker 4x Thoughtripper's Cutlass
= 44 cards ~ 15520g |
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| Il classico Baduruu Undead con l'aggiunta dei Forgotten Horror:
Hero: Baduruu
Allies (18): 4x Harbinger of the Lost 3x Death Mage Thaddeus 4x Death Collector 4x Cryptspawn Tormentor 1x Der'kan, the Bone King 2x Forgotten Horror
Abilities (9): 3x Sacrificial Lamb 4x Hunter's Gambit 2x Ley Line Nexus
Items (12): 4x Necromancer's Shroud 2x Soul Seeker 3x Grundler's Double 3x Emore Crossbow
= 40 cards ~ 18160g |
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277 replies since 21/11/2014
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